AI production workspace · for agencies and creative teams
Scale the creative you sell,
not the payroll
Extra.Design is built for the people who sell the work, not the people who make one image. Wire your brand, your cast and your presets once, then run the whole campaign — and get a set that looks like one shoot, because it came from one graph.
Production pipelines
Every frame here came out of a production pipeline, not a prompt. Click one to open the graph that made it, clone it into your workspace and swap in your own brand kit — it behaves the same on run one and on run fifty.
Figures are pipeline specifications, not averaged case studies — we publish what the system is built to do and hold the pilot to it.
Your brand. Your cast.
Your presets. Your client.
Load them once, drop them into any pipeline. Every one of them keeps its own history — so a campaign you shipped in March can be reopened in September and re-run exactly as it went out.
Brand kits
Palette with tolerance limits, type, logo and safe areas. Enforced by QA, not by hope.
Change brand kit ↔Characters
A consistent cast across every format and every quarter. Rigged once, licensed per render.
Change character ↔Presets
A whole pipeline with taste — camera, style, brand rules, QA thresholds. One click to run.
Change preset ↔Client spaces
An invite-only portal per client, on your domain, budgeted in credits at your prices.
Change client ↔Start from a preset,
not a blank canvas.
Drag a template onto the canvas and the graph arrives already wired — empty nodes waiting for your libraries. Ten of them cover brand work, social, performance and bulk production, so nobody on your team starts from a blank canvas. Hover any card to see the graph underneath it.
Fashion Shooting
A ready-made graph for editorial and e-commerce fashion. Connect your product, character, style and camera nodes once — then generate on-model shots that hold the same face, the same light and the same crop across an entire drop.
Product Still Life
Built for hero product imagery and catalogue stills. Wire product, environment and lighting once, then batch every variation on that same setup — no relighting between SKUs, no shadow drifting three degrees over the course of a range.
Always-On Social
A month of SMM in one run. Give it your content pillars and a calendar, and it fills every slot — grid posts, carousels and stories — all from the same brand kit, so the feed reads as one account instead of thirty separate briefs.
UGC Content
Creator-style scenes in one preset. Drop in your character and product, tune the brief, and get handheld, social-first frames that read as native to a feed rather than as an ad someone paid for.
Ad Creative Variants
Built for paid social and performance testing. Wire the offer, the brand kit and your placement list, then generate a full variant matrix where every frame differs only in the one thing you are actually testing — hook, background or product angle.
Promo & Seasonal
The one nothing else can do. Open last spring's promo, swap the offer and the seasonal dressing, leave everything else untouched — and get a set that matches the original because it came from the same cached graph, not from someone's memory of it.
Display Banner Set
One composition into every placement the media plan lists. Feed it a key visual and the copy, and it rebuilds — not crops — each IAB size with the logo, the CTA and the safe area respected at that specific proportion.
Campaign Set
The retainer workhorse. One brief in — one key visual, twelve social crops, three cutdowns and a deck out, every asset sharing one palette and one cast, in every ratio the media plan asked for.
Course Build
Drop a deck or an outline and get a narrated course back — slides as live .pptx with real text boxes, section art, voice track and a SCORM package. Built for L&D departments that buy by the module.
Catalogue Batch
Point it at a product feed and it renders the whole SKU list on one setup — same angle, same shadow, every marketplace ratio, with QA rejecting the frames that drift before anyone on your team opens the folder.
Ten ship today. The eleventh is yours.
A template is only a saved graph. Bring the deliverable you sell most often and we wire it into a preset your team can run without us in the room.
Explore the inside
of every project.
Under each deliverable is a node graph you can open: the model on every node, the parameters that were exposed, the runs that were cached. Power users build here. Everyone else runs the same pipeline as a form with three fields.
Q3 awareness campaign — calm, premium, on brand. 12 assets across formats from one visual system.
client portal · your brand
.pptx · .zip · .mp4 · SCORM
A graph, not a black box.
Four guarantees a prompt box structurally cannot give you — every one of them a consequence of storing the pipeline as data instead of as a sentence somebody typed and hoped to remember.
Model per node
FLUX for stills, Kling for motion, GPT Image for text fidelity. Swap the model on one node and the rest of the pipeline is untouched — no rebuild, no re-brief.
QA before you see it
A vision model reads every output for brand palette, text legibility and anatomy defects. Failures re-run themselves; only passes reach your review queue.
Reproducible runs
Every run is cached by a hash of its inputs. The same brief returns the same result next month — and re-running an unchanged branch costs nothing.
White-label delivery
Client portals on your domain, in your identity, budgeted at your prices. Included in Studio with no per-seat and no per-portal fee.
Your client never meets us.
Every other AI tool your client can sign up for themselves — which is the whole problem with recommending one. ClientSpace is the answer built into the product.
Invite-only, by construction
There is no public sign-up that reaches a client space. The only door is your invite, so there is no path from your client to a direct account.
Your brand, your domain, your prices
Logo, colours and custom domain are yours. Budgets are denominated in credits priced by you — your margin is a number you set, not one we take.
We never sell to end clients
Not a promise in a footer — a business model. We sell to studios. Your client list is not a market we are allowed to enter.
Approvals live where the work is
Comment, approve and request revisions on the asset itself. No zip files over email, no version confusion, no final_final_v3.
Build it once.
Earn every run.
Everything you make on the canvas is an asset you own. Publish it and earn credits whenever another studio runs it. Use-not-own: they rent the run, you keep the asset — it is never exported, never copied, never theirs. That exchange is the whole point: your craft becomes something other creators and studios can hire, without you handing over the work itself.
Characters
Rigged, consistent casts. Licensed per render — your character stays yours, other studios rent it shot by shot.
2 credits per use · creator royaltyTools & apps
Package a pipeline into a one-click app and sell access to teams who never want to see a node in their lives.
creator royalty per run · paid in creditsStyles & presets
Your visual system as a preset others can run — but never export, never copy, never own. Exclusive work can stay workspace-private forever.
featured slots · 30-day leaderboardYou already run a studio
Someone shooting, someone editing, someone answering the client — that is a studio by every definition except the paperwork. It has a studio's problems and no workspace built for it. We're making one, for professional creators as much as for agencies.
Priced like production,
not like magic.
There are $22/month image tools, and you should know why we aren't one. A generated image is not a delivered asset — count the second number and the order changes.
| Cost of one delivered, on-brand, approved asset | Traditional shoot | $20–40 prompt tool | Extra.Design |
|---|---|---|---|
| Raw generation / capture | $95–280 | $0.20–0.65 | ≈$1.75 |
| Human hours to a usable frame | included | 15–40 min | 0 min |
| Reformatting to every ratio | manual | manual | in the graph |
| Brand & legibility check | art director | art director | QA node |
| Reproducible in 3 months | reshoot | no | yes, cached |
| Loaded cost per delivered asset | $95–280 | $15–52 | $4.50–7.50 |
A model, not a survey: designer at $60/hr, 4 credits per rendered asset, 2 per revision, ≈$0.44 per credit at Studio volume. Zalando reports a 90% cost cut and 6–8 weeks down to 3–4 days on the same shift. See the full arithmetic →
One real deliverable — a course, a campaign set, a batch. We wire the pipeline against your brief in five working days and hand you the graph, not just the files. Fixed price, one revision round, no platform commitment.
Start with a pilotCanvas, tools, unlimited client portals, marketplace publishing. Credits map to output — roughly 4 per rendered asset, 2 per revision.
Join the waitlistVolume programmes, private presets and casts, throughput SLA, procurement-friendly paperwork and a security review we won't flinch at.
Talk to usQuestions teams actually ask.
No — by construction. Clients enter only through your invite, portals carry your brand and your prices, and we don't sell to end clients under our own name.
Because they price the generation and we price the delivery. A $22 plan buys images you still have to select, retouch, reformat, brand-check and package — and that labour lands on a salaried designer. We take those steps into the graph, so the number you compare is cost per approved asset, not per render.
Characters, styles and packaged tools. Everything is use-not-own: buyers rent runs, you keep the asset and earn a royalty in credits on every render. Exclusive work can stay workspace-private and never be listed at all.
Deliverables ship in native formats — decks as real .pptx with live text boxes, sets as layered files, video with its sources. Nothing arrives as a flattened JPEG you have to rebuild before the client can change a word.
Commercial APIs, chosen per node. Your source material is not used to train anything, stays inside the client's space, and is deleted on request.
No. One person builds a pipeline once; everyone else runs it as a form with three fields. The node graph exists precisely so most of your team never has to look at it.
You do, and yes. Deliverables are yours to license onward under your own client contract. Only marketplace assets authored by someone else stay use-not-own: those are rented per run, never transferred.
The graph survives it. A pipeline stores structure, parameters and connections — not a vendor. We map the node to the closest successor, you re-run one branch and compare against the cached previous output before accepting it.
It happens, and we'd rather say so. QA catches mechanical failures — palette drift, unreadable type, broken hands, wrong ratio. It cannot catch "the mood is wrong for this brand", and that judgement stays with your art director, which is the correct place for it.
Field notes
What it actually costs to deliver an on-brand asset, why consistency breaks at set level, and how a studio resells generative work without handing over the client. Models and mechanisms, not prompt tips.
The true cost of one delivered asset
Everyone quotes cost per render. Nobody quotes cost per approved file. We worked the second number out in the open — assumptions included, so you can argue with them.
Five failures a better prompt cannot fix
Drift, palette slippage, illegible type, lighting mismatch and the plastic tell. Each one is a systems problem wearing a prompt-shaped costume.
Reselling AI without losing the client
The disintermediation problem nobody in this category wants to talk about — and the four structural conditions that actually solve it.
Bring us something
you already sold.
We wire the pipeline, you show the client. If it doesn't make your team look brilliant, don't pay for the next one.
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